Best football quotes for game day Shayari, Status, Quotes, Stories & Poem.
13 VR Games That Will BLOW YOUR MIND
Augmented Reality might be experiencing a sudden and somewhat unexpected surge in popularity off the back of the global sensation that is Pokemon: GO!, but in truth the REAL hype train that's actually going places is Virtual Reality, aka VR. This is the next big thing, and not just in a popular title way like Pokemon, but more in an era-defining technology like the introduction of smartphones or the major console generations in gaming.
Yes, VR is the next big thing. There's little disputing this, it's not like smartwatches that were foisted on an unwilling public by over-enthusiastic tech firms. Nope, VR started off softly, softly as independent, ambitious development projects by people just testing the waters and trying to push boundaries. Not much was available at first, but the huge surge in consumer interest in turn caught manufacturer interest BIG TIME; here was a large and feverish consumer base eager to get its hands, heads, and eyeballs on and into the virtual reality space. Cue much understandable bandwagon jumping.
It started with a few outlying projects such as Google Cardboard and the fledgling baby steps of Oculus Rift, but once that latter device started generating more and more buzz the big industry players really sat up and paid attention. By now, we're looking at every major electronics manufacturer having a hand in the VR game; Samsung has the Gear VR, the Oculus Rift is now owned by Facebook, LG has the LG 360 VR, Sony has the PlayStation VR, Razer has the OSVR, and HTC has the Vive.
There's also a plethora of lesser known OEMs creating their own hardware and all vying for your attention, while Google is reportedly working on its own, possibly Nexus branded, VR headset, and also developing Google Daydream as an Android-based VR platform for other OEMs to make use of (mirroring its smartphone business model). Arguably the two most successful devices to hit the market so far have been the HTC Vive and the Oculus Rift.
It is still undoubtedly early days for VR, however, and some believe the medium is unlikely to hit any kind of maturity level to make it a "must-have" item (just like smartphones or major consoles such as the Xbox One and PS4) until at least 2020. But the momentum it has gained already clearly indicates it is here to stay, it is the future, and there's enough enthusiasm already that following the hardware manufacturer scramble to put out devices, there is now a developer scramble to create supporting software. A big chunk of the selection of games and applications available for VR devices released to date are in alpha or beta development stages, and many are available for free to try out ahead of their full launch. Others are using early-access models where you must buy the game at a reduced cost from its expected RRP on full release. Many more are also mere tech demo, proof-of-concept prototypes, and while a bunch of these are free this still doesn't stop some publishers charging you for the privilege. Still, paid or free, the point is there's already a bunch of cool software out there to feast your virtual eyes on.
So without further ado, here is KYM's list of VR games and fun applications you should probably try if you have a VR device. We will strive to keep this list fresh and updated as things develop over time.
This one's a bit different - in Hover Junkers you take the role of a scrap scavenger in a kind of post-apocalyptic wasteland. It's a multiplayer arena game and the idea is that the game observes the shape of your defined play area in your room, as picked up by the HTC Vive and designated during your setup process. This play area is your Hover Junker ship which is piloted around the game world, where you'll fight it out with other players using your pistols - during set up you can fortify your ship with physical objects that you need to duck behind for cover during your shoot-outs!Here's the blurb from Steam, where the game is priced at £26.99:
"Engage in multiplayer VR gunfights that capture real gun play like no FPS you've played before. Pilot and fortify Hover Junkers as you physically walk, duck, dodge and aim in cross ship combat."
The Thrill Of The Fight
As the name referencing the classic anthem "Eye Of The Tiger" suggests, The Thrill Of The Fight is a boxing simulator which allows you to get into the ring and slug it out against an opponent. At present it's an early-phase tech-demo with a training session and a single competitor to fight against. Also, right now you can punch and dodge, but not block like your opponent can. As with all indie development projects nothing is concrete, but we've seen talk of a bigger campaign/career mode, with the developer, "fyian", posting on Reddit. They said, "I'm hoping to add in somewhere around 16 opponents total, all with their own unique personalities and attacks."They also added that a blocking mechanic for the player is under consideration. There seems to be a lot of demand for multiplayer but fyian has stated that they think this would be difficult to implement. TTOTF is available as a demo download from the official site but can be found on Stea; it is currently compatible with the HTC Vive. fyian has mentioned that on a commercial release game may be priced at around $7.99.
Spell FighterSpell Fighter is another indie tech-demo developed by Kubold which places you in the role of a kind of quasi-medieval fantasy "witch hunter" type character, think Van Helsing or Solomon Kane. You start off in a village, but exploring will quickly reveal some gribbly zombies and skeletons to deal with. You can defend yourself with a variety of spells, swords, spears, bows, and guns, and also summoning minions. However, the real meat of the game is in venturing out further to find the source of the monster invasion!The game is available for HTC Vive and Oculus Rift and can be installed via Steam.
Raw DataRaw Data is one of the more polished VR gaming experiences we've seen so far. Developed by Servios, it's available as an early-access title on Steam for the HTC Vive. The game's main mode is a co-operative mission where you can team up with another player to defend a location from increasingly tough swarms of killer robots. There's a wide range of weapons on top of your starting pistol and katana sword combination (oh yes), including shotguns, machine guns, and even a bow with explosive arrows. The game also features a competetive "duel" multiplayer mode.
Lightblade VROk, it's called Lightblade VR because it's not an official LucasArts/LucasFilm Star Wars product, but to all intents and purposes Lightblade VR is a Lightsabre simulator. We'll clear something else up straight away too - it doesn't include duelling with enemies or other players, unfortunately - what it does offer though is a spot of Jedi training against one of those little laser shooting drones, just like Luke Skywalker in the first movie. The aim is to deflect the incoming blasts, and you can select a number of difficulty modes from Rookie to Legend. Or if you'd rather you can just piss about waving one or two Lightsabres around, which is really all we're interested in, right? You can even change the colour of each Lightsabre individually. Neat.And yes, it's another Vive game on Steam!
Note that an official Lightsabre game is in development: Trials On Tatooine.
Waltz Of The WizardWaltz Of The Wizard is another sandbox game that may appeal to any Harry Potter fans out there. You play a Wizard at home in his tower. Here you're able to concoct potions, discover and cast spells to alter yourself or the world around you, and explore and interact with both your tower and...other dimensions! This game is free on Steam!
Vanishing Realms is a somewhat cartoony action RPG in the vein of titles such as D&D, Zelda, and Diablo, but being unique for its VR control system. Go dungeon crawling in a 3D fantasy realm to fight skeletons and other monsters with swords, spells, and bows. Available on Steam for the HTC Vive as an early access title for £14.99 (visit the page for video).
Out Of Ammo
Out Of Ammo is a game developed by Dean Hall's (creator of DayZ) new studio RocketWerkz. It's still in development, but the game offers an interesting take on the Tower Defence genre where you are hovering over your base and able to assign soldiers, weapons, and resources to defend it. When things get manic, be prepared to lock-and-load, jumping into the first-person view of one of your soldier minions armed with assault rifles, sniper rifles, and machine gun emplacements. Compatible with the HTC Vive and priced at £14.99 on Steam."Four unique environments to try your skill on
- Construct defenses such as sandbags and watchtowers-Issue orders to your soldiers-Five different kinds of units each with special abilities-Possess any units directly to control their engagement-Call in artillery, airstrikes, and sniper targets-Fixed Machine guns, Grenades, and more"
Elite: DangerousNot so much a "VR game" per-se as it is an established mainstream title that was smartly developed with emerging VR in mind and has now been tweaked to allow compatibility with the Oculus Rift and HTC Vive. Elite: Dangerous' persistent multiplayer universe of intergalactic trading, war, bounty hunting, and piracy is not for the feint-hearted, but who can resist the lure of piloting their own spaceship in glorious, immersive, VR 3D? And with graphics this good as well!
theBlu: Encounter by Wevr is one of those VR "experiences" which lets you see what it's like getting up close and personal with various types of sea life without the inconvenience of travel, breathing equipment, or getting wet. Whales, fish, jellyfish, and sea anemones are all present for you to ogle, or prod with your virtual fingers (yes they do react).
Universe Sandbox² Pretty much what it says on the tin - Universe Sandbox lets you mess around with the building blocks of astrophysics in the depths of space; create planets, suns, or whole galaxies, form nebulas, build beautiful starmaps and cosmic spacescapes. Or, if youre feeling destructive, smash everything together into supernovas, create the next Big Bang, or chuck it all into a black hole! The game is available via early access on Steam for $24.99/£18.99.
The ClimbYou might have noticed that many of the games in this list are available on the HTC Vive, while a few of them are on the Oculus Rift AND the HTC Vive; it's fair to say the Vive seems to have pretty much taken over as the dominant VR platform for now. However, there are some games out there that were developed for the Oculus Rift first, and which don't appear to have switched to the Vive just yet. The Climb is one such title, and as the name suggests it is a VR climbing simulator, allowing you to scale some impressive cliffs and natural structures in an immersive environment without the worry of actual death! The graphics on this game look amazing, and it's currently only available for the Oculus Rift via the Oculus store; be warned that the devs describe the experience as "intense" and also it's not cheap as VR games go, with a full-retail level price tag of £39.99. That said, it does appear to be a very thoroughly and profressionall developed title. Frankly, we'd be surprised if this game didn't get wider VR device support (including the Gear VR and Vive) at some point.
Zombie Training Simulator
The descriptively titled Zombie Training Simulator is, as expected, a simulator in which you train to fight zombies. Yes. The game has some very fun cartoony graphics similar in to Plants Vs Zombies. Players can choose from a range of different course types, including survival and various trick shooting events such as time trials. You'll start off next to a bench full of weapons, including shotguns, pistols, machine guns, assault rifles, and explosives, which unlock as you kill more and more zombies in the various modes. You can also take advantage of environmental hazards such as gas canisters or petrol cans, and even throw slabs of meat to distract the ravenous hordes temporarily. The zombies themselves are a sort of cardboard cut-out variety to emphasise the "training simulator" aspect (as well as presumably saving on animation time and system resources!). Available on Steam for £14.99 and compatible with the HTC Vive.
Bonus: Tilt Brush VRNot really a game, but it is fun to mess around with. Google's VR proof-of-concept Tilt Brush is a 3D VR painting and creativity suite that literally lets you create virtual 3D sculptures or paintings in a virtual space. Because it's a VR app you can paint and sculpt with all kinds of materials artists might only dream of being able to use - lava, light, rocky earth, fabrics, fire, even snow. Creations can also be set up to be location based, effectively turning your living room into a virtual gallery for your art as VR "installations" viewable when the headset is worn. You can also export your art in more traditonal still images or animated gifs for people who don't have VR.
How Cricket can be even cooler sports than what it is now? What are the some of innovative ideas?
Look one can have plenty of cool ideas about Cricket, will ICC listen? Will every board members agree to that? The major power player is BCCI, now in country like ours where we don't like change, even ideas like T10Is for only Olympic games also get sidetracked. People of India are also not really comfortable with any change. One needs to push it to them, remember first T20I WC in SA, well before that tournament, BCCI wasn't ready to play by saying T20I was a joke, Indian people also kind of went with that as they follow most often our former cricketer say, fortunately BCCI voted out in the meeting, and rest is history. Now look at Indian public's craze with T20Is. Because Indian people most often don't know what they want. Ask most Indian about T10Is only for Olympic as even 3 hr of T20Is are long for Olympic, they will say they hate the ideas. They said same thing about T20Is as well. Actually the problems with Cricket are tradition and nostalgia and it's clash with this modern world. At certain points of time ICC and BCCI need to choose between keeping the old fans satisfied or creating completely new age fan base who weren't interested in cricket before by creating new version of Cricket which more interesting and eye catching than before for even those who doesn't have any ideas about Cricket before.
I mean look at old test cricket loving crowds in Australia and England. What will happen after 10 years from now, when most of them will be dead?
No one knows answer to this question.
First of all, if you look at world sports, glamour sells and it sells well in sports.
I mean anyone can see woman's tennis obvious popularity now, and it's sheer level of competitiveness, but is it always like this?
A big no
Glamour started to bring attention and money in the sports and then gradually women's tennis competitiveness hit the roof.
Some things similar could be done for women's Cricket. Conservative ideas won't help anyone here.
There should be a group in ICC whose prime job is to research on Cricket and build some new ideas to make it more interesting and innovative and exciting for the new crowds, they should research on Cricket to bring new kind of thinking to change the game forever, they should research why particular group of people in particular part of the world like particular game, what is the thinking behind that kind of mentality, how they could be interested in cricket, what general Cricket fans are thinking about the game, what they want, how they want game to change, maybe they should learn from other sports- what is working for other sports, bring that into Cricket etc etc etc etc etc etc
For test cricket:
Cricket specially test cricket is based on certain factors like patience etc where percentage of that happening from people are very low. Let's add to that 5 day long test cricket in today's day and age . And you get ignorance and ridiculing from people and even from those test playing nations. Test cricket lover always say that test cricket is like those traditional setar music whereas T20Is are more like hip hop.
But is it really???
Or is it more complex than that?
See people are very participatory nature in their core even though the whole concept of test cricket will drive away most people these days and that should be expected not to be surprised about but people end of days like to see their team is playing and participating and competing and competing hard even if the level of cricket is not exactly up to mark to the purist test cricket lovers.
What exactly my point here?
It's very simple.
Former cricketer always talk about balance between bat and ball , yet they never do anything about it pushing convention wisdom AKA with innovative thought process.
What is exactly going on now in limited over's cricket?
There's some invisible structure where 40% of matches are played on extremely flat surface and rest of 60% matches played on three types pitches - slow(20%), turning(20%), seaming(20%).
But in test cricket it is extremely opposite such as bowling favoured pitch since the perception is that limited over's cricket is only played on flat surface therefore test cricket should be played on bowling favoured pitch otherwise bowlers will disappear.
But it just different tone from the past era when test cricket was played on flat surface otherwise it is very same. It just two sides of a same coin.
While it is very hard to make test cricket viewers friendly in today's day and age. But one can try and do by pushing the conventional wisdom.
How is that possible?
Well first of all stop trying to pretend that test cricket is a simple game.
It is not. It is the most complex game in the world.
So rather than trying to be something that test cricket is not , I say test cricket should hold on to it's best attributes that it is a complex game therefore innovate rules from that point of view to make this game more multi dimensional and contest worthy in every single matches.
It should not matter which team is playing against which team.
Since pitch is such a big deal in test cricket , let's make rules based on according to every kind of pitch that a cricket game can offer.
This should be the job for match referee since most of the time they are not super busy in Cricket game. They should handle this complex responsibility of cricket rules with accordance to cricket pitch to bring out it's multi dimensional nature.
Situation no 1>
If the pitch is absolutely flat and nothing is happening allow the bowlers to push the envelope of conventional wisdom of cricket rules. Allow ball tampering to an certain extent to reverse swing the ball both ways and allow Spinners to bowl with illegal action to bring different varieties like dusra etc to cause problems for the batsman in a bowlers graveyard. There are lots of theory and calculation out there today which wasn't earlier to predict the pitch better than ever before so this should not be that hard for match referees.
Situation no 2>
If pitch is too slow and nothing is happening. Allow the bowlers to do exactly like in situation 1 but also make sure the boundary limit is ridiculously small(extremely small) to give a ‘kick start' advantage to test batsman to play more attacking cricket since most of them are devoid of great stroke making ability to suit the test cricket.
Situation no 3>
If pitch is seaming like in England or South Africa or in New Zealand, allow the boundary limit just like in situation 2 to favour the batsman to play more attacking cricket.
Situation no 4>
If pitch is turning like in Indian subcontinent, allow the boundary limit just like in situation 2&3 to favour the batsman to play more attacking cricket.
This will almost make sure that the percentage of draw become almost non existent.
This is a creative idea which you have the option to disagree with but remember something is always better than nothing and this will also make sure small teams to come into the game big way in test cricket and everyone, I mean everyone will have their opportunity to eat the pie and that of course include big teams.
But is it going to make test cricket very popular?
I don't think so.
Is it going to make better test cricket for everyone , I mean not just the big teams but even for the small teams- I believe so.
What do you think?
For ODIs :
What exactly do we want from ODIs, we want to see two teams are contesting hard inspite of their unequal power of strength as it should not matter which team is playing against which team. I have a solution for this, but a warning it will sound complicated so read carefully, truth is if you want to make Cricket matches one sided contest free then we don't have much options but the complicated ways as Cricket is designed to be one sided.
In ODIs a bowler's limitation is 10 overs, but there are circumstances when bowler is bowling superbly but in rest of the bowling line up, few are okay and few are having a off day. To counter this situation, one option is that best bowler from that day can bowl upto 20 overs or in another option two of the best from the rest can bowl 15 overs each and rest can bowl either remaining 30 overs or 20 overs with 10 overs limit respectively or as another option go back to traditional five bowlers 10 over max rule. The bowling captain needs to decide and let umpire know after the chosen bowler or bowlers finished their first 6 overs. When one team goes to bat they should have the option of having two batsman from the reserve bench replacing any two bowlers from playing XI, when they go to bowl everything will be the way it was before. In a similar bowling team will also have the option to choose two bowlers from reserve bench replacing two batsman and when the bowling team will go to bat things will be the way they were before. Four bouncers in a over should be another nice option. When a team is all out they should have the option of playing their XI again but with each batsman coming to bat, there will be 60 runs penalty cut off from the total and this will be considered 2nd innings of that particular batsman in that match (Only for the batting team as this will farther complicate it for the bowling stats, so bowlers don't need any second innings)[Remember this second innings options can be used any situation not just when team is all out, for example suppose Virat Kohli has got out early with this rule he can bat again anytime but with 60 runs extra to the total as it has been cut off from the total as penalty for using the second innings options, yeah now it sounds very interesting], stats and average will be working according to that. This new rule will make sure both team & comparatively weaker team stay in the match and it will be multiplying their strength there by reducing the percentage of one sided contest. Because ODIs go on for long time therefore one sided contest is killing it. I believe this is the best cure at the moment.
See the idea is very simple, let's have one team whose strength is 100 and another team whose strength is 10 and you will know that who is going to win even before the match and with above mentioned ideas both team's strength will be multiplied at least hundred times which means even though the stronger team will win most occasions but game will be very close contested therefore one dimensional nature free. This is what people are looking for from ODIs and Cricket.
So How do you like this idea which you have the option to disagree with but remember something is better than nothing and it just a creative thought end of the days. You can add if you have something.
The only technique to learn something new
By James Altucher
I had a friend who wanted to get better at painting. But she thought she had to be in Paris, with all the conditions right. She never made it to Paris. Now she sits in a cubicle under fluorescent lights, filling out paperwork all day.
Someone stole $90 million from a company I was involved in. I'm a poor judge of people. The company collapsed.
Some things I can't learn. I tend to like people too much.
So it's hard for me to be a good judge of people, no matter how much I try. So I find other people who are good at judging people and I ask them to help me.
Don't force yourself to learn something if you don't want to or it's not a natural talent.
What's the role of talent? Very small. But you have to start with it. Talent is the seed of skill.
How do you know if you are talented? If you loved it when you were ten years old. If you dream about it. If you like to read about it. Read the below and you'll know what you are talented at.
Trust me when I say: everyone is talented at many things.
￼ This story is from James Altucher's website. He let us it after we asked nicely.In the past 20 years I've wanted to learn how to do some things really well. Writing, programming, business skills (leadership, sales, negotiating, decision-making), comedy, games.
So I developed a ten step technique for learning.
1. LOVE IT.
If you can't start with "love" then everyone who does love will beat everyone who "likes" or "hates".
This is a rule of the universe. The first humans who crossed the arctic tundra from Siberia to Alaska in -60 degree temperatures had to love it. The rest stayed in the East Africa Savannah.
The very first day I wrote a "Hello, World" computer program I dreamed about computers. I woke up at 4am to get back to the "computer lab" and make even bigger programs.
When I first started to write every day, I would write all day. I couldn't stop. And all I wanted to talk about with people were different authors.
When I was 10 years old I wrote a gossip column about all my fellow 5th graders. I read every Judy Blume book. I read everything I could. I loved it.
Most of my friends got bored with me and soon I was very lonely. Except when I was writing.
2. READ IT.
Bobby Fischer wasn't that good at chess. He had talent but nobody thought much of him.
So around the age of 12-13 he disappeared for a year. He did this later in his 20s.
But at 13 when he came back on the scene he was suddenly the best chessplayer in the US, won the US championship, and became the youngest grandmaster in the world.
How did he do it? He barely played at all during his year of wandering.
Instead he did two things:
a) he studied every game played in the prior century. In the 1800s.
When he came back on the scene he was known for playing all of these antiquated openings but he had improvements in each one. Nobody can figure out how to defeat these improvements.
In fact, the final game of the World Championship many years later, in 1972 when he was playing Spassky, he brought out his 1800s arsenal to become World Champion.
Spassky desperately needed to win to keep the match going. Fischer needed to draw to win the title.
Spassky started with a very modern attacking opening ("The Sicilian") But then around 13 moves in, all of the commentators watching gasped.
Fischer had subtly changed the opening into an old-fashioned very drawish 1800s opening called "The Scotch Game." Spassky didn't have a chance after that.
b) He learned enough Russian to read the Russian chess magazines. At the time, the top 20 players in the world were all Russian. The Americans didn't really have a chance.
So Fischer would study the Russian games while all of the Americans were sitting around with openings and styles the Russians already knew how to defeat.
Consequently, when Fischer competed in the US championship in the early 60s it was the first complete shutout, all wins and not a single draw.
Studying the history, studying the best players, is the key to being the best player. Even if you started off with average talent.
3. TRY IT. BUT NOT TOO HARD.
If you want to be a writer, or a businessman, or a programmer, you have to write a lot, start a lot of businesses, and program a lot of programs.
Things go wrong. This is why quantity is more important than quality at first.
The learning curve that we all travel is not built by accomplishments. It's only built by quantity.
If you see something 1000 times, you'll see more than the person who sees the same thing only ten times.
Don't forget the important rule: the secret of happiness is not "being great" - the secret is "growth".
If you only "try" you'll get to your level that is natural for you. But growth will stop and you won't be happy.
4. GET A TEACHER (PLUS THE 10X RULE).
If I try to learn Spanish on my own, I get nowhere. But when I go out (and now marry) someone who is from Argentina, I learn more Spanish.
With chess, writing, programming, business, I always find someone better than me, and I set a time each week to ask them tons of questions, have them give me assignments, look over my mistakes and tell me where I am wrong.
For everything you love, find a teacher and that makes you learn 10x faster.
In fact, everything I put on this list, makes you learn 10x faster. So if you do everything on this list you will learn 10 to the 10th power faster than anyone else.
That's how you become great at something.
5. STUDY THE HISTORY. STUDY THE PRESENT.
If you want to learn how to be a GREAT programmer (not just good enough to program an app but good enough to be GREAT, study machine language.
Study 1s and 0s. Study the history of the computer, learn how to make an operating system, and Fortran, Cobol, Pascal, Lisp, C, C , all the way through the modern languages of Python, etc.
If you want to write better, read great books from the 1800s. Read Hemingway and Virginia Woolf and the Beats, and the works that have withstood the test of time.
They have withstood the test of time. versus millions of other books, for a reason. They are the best in the world.
Then study the current criticism of those books to see what you have missed. This is just as important as the initial reading.
If you want to study business, read biographies of Rockefeller, Carnegie, the first exchange in Amsterdam, the junk-bond boom, the 90s, the financial bust. Every Depression. All the businesses that flourished in every depression.
Read "Zero to One" by Peter Thiel. Watch "The Profit" on CNBC. Read about Steve Jobs. Read about the downfall of Kodak in "The End of Power".
Don't read self-help business books. They are nothing. You are about to enter a great field, the field of innovation that has created modern society. Don't read the average books that came out last year.
Step up your game and read about the people and inventions that changed the world into what it is today.
Read how Henry Ford had to start three car companies to get it right and why "three" was the important number for him.
Read about why Ray Kroc's technique for franchising created the world's largest restaurant chain. Read how the Coca-Cola makes absolutely nothing but is the largest drink company in the world.
Write down the things you learn from each reading.
6. DO EASY PROJECTS FIRST.
Tony Robbins told me about when he was scared to death on his first major teaching job.
He had to teach a bunch of Marines how to improve their sharpshooting. "I had never shot a gun in my life," he said.
He studied quite a bit from professionals but then he came up with a technique that resulted in the best scores of any sharpshooting class before then.
He brought the target closer.
He put it just five feet from them. They all shot bullseyes. Then he moved it back bit by bit until it was the standard distance.
They were still shooting bullseyes.
Richard Branson started a magazine before he started an airline. Bill Gates wrote BASIC before his team wrote Windows.
E.L. James (and yes, I'm including her) wrote Twilight fan fiction, before she wrote "50 Shades of Grey".
Ernest Hemingway never thought he could write a novel. So he wrote dozens of short stories.
Programmers write "Hello, World" programs before they make their search engines.
Many chess grandmasters recommend you study the endgame first in chess (when there are few pieces left on the board) before you study the other parts of the game.
This gets you confidence, it teaches subtleties, it gives you greater feelings of growth and improvement - all steps on the path to success.
7. STUDY WHAT YOU DID.
The other day I threw everything out. Everything. I threw out all my books (donated). I threw out all my clothes.
I threw out old computers. I threw out plates I never used. I threw out sheets I would never have guests for. I threw out furniture (four book cases) and my TV and old papers and everything.
I wanted to clean up. And I did.
I found a novel I wrote in 1991. 24 years ago. It was horrible.
For the first time in those 24 years, I re-read it. I studied what I did wrong (character unrelatable. Plot too obvious. Deus ex machina all over the place).
Someone told me a story about Amy Schumer, one of my favorite comedians. She videotapes all her performances.
Then she goes back to her room and studies the performance second by second. "I should have paused another quarter-second here," she might say.
She wants to be the best at comedy. She studies her every performance.
When I play chess, if I lose, I run the game into the computer. I look at every move, what the computer suggests as better, I think about what I was thinking when I made the bad move, and so on.
A business I was recently invested in fell apart. It was painful for me. But I had to look at it and see what was wrong. Where did I make a mistake. At every level I went back and wrote what happened and where I might have helped better and what I missed.
If you aren't obsessed with your mistakes then you don't love the field enough to get better.
You ask lousy questions: "Why am I no good?" Instead of good questions: "What did I do wrong and how can I improve?"
When you consistently ask good questions about your own work, you become better than the people who freeze themselves with lousy questions.
Example: I hate watching myself after a TV appearance. I have never done it. So I will never get better at that.
8. YOU ARE THE AVERAGE OF THE FIVE PEOPLE AROUND YOU.
Look at every literary, art, and business scene. People seldom get better as individuals. They get better as groups.
The Beats: Jack Kerouac, Allen Ginsberg, William Burroughs and a dozen others.
The programmers: Steve Jobs, Bill Gates, Ted Leonsis, Paul Allen, Steve Wozniak and a dozen others all came out of the Homebrew Club
The art scene in the 50s: Jasper Johns, De Kooning, Pollack, etc all lived on the SAME STREET in downtown NYC.
YouTube, LinkedIn, Tesla, Palantir, and to some extent Facebook, and a dozen other companies came out of the so-called "PayPal mafia".
All of these people could've tinkered by themselves. But humans are tribal mammals. We need to work with groups to improve.
Find the best group, spend as much time with them, and as a "scene" you become THE scene.
You each challenge each other, compete with each other, love each other's work, become envious of each other, and ultimately take turns surpassing each other.
9. DO IT A LOT.
What you do every day matters much more than what you do once in awhile.
I had a friend who wanted to get better at painting. But she thought she had to be in Paris, with all the conditions right.
She never made it to Paris. Now she sits in a cubicle under fluorescent lights, filling out paperwork all day.
Write every day, network every day, play every day, live healthy every day.
Measure your life in the number of times you do things. When you die: are you 2 writing sessions old? Or are you 50,0000?
10. FIND YOUR EVIL PLAN.
Eventually the student passes the master.
The first hedge fund manager I worked for now hates me. I started my own fund and his fund went out of business. My evil plan was ultimately to be better than him.
After all of the above, you find your unique voice. And when you speak in that voice, the world hears something it has never heard before.
Your old teachers and friends might not want to hear that voice. But if you continue to be around people who love and respect you, then they will encourage that new voice.
There's that saying, "there are no new ideas." But there are.
There are all the ideas in the past combined with the new beautiful you. You're the butterfly.
Now it's your turn to teach, to mentor, to create, to innovate, to change the world. To make something nobody has ever seen before and perhaps will never see again.