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World’s Fastest Camera Can ’Capture Light’
Scientists have developed a super- fast camera that can film at an unprecedented rate of five trillion images per second, fast enough to visualise the movement of light.
The camera will be able to capture incredibly rapid processes in chemistry, physics, biology and biomedicine, that so far have not been caught on film, researchers said.
A research group at Lund University in Sweden successfully filmed how light - a collection of photons - travels a distance corresponding to the thickness of a paper.
In reality, it only takes a picosecond, but on film the process has been slowed down by a trillion times.
Currently, high-speed cameras capture images one by one in a sequence, filming 100,000 images per second.
The new technology called Frequency Recognition Algorithm for Multiple Exposures (FRAME) is based on an innovative algorithm, and instead captures several coded images in one picture. It then sorts them into a video sequence afterwards.
The method involves exposing what you are filming (for example a chemical reaction) to light in the form of laser flashes where each light pulse is given a unique code.
The object reflects the light flashes which merge into the single photograph. They are subsequently separated using an encryption key.
The film camera is initially intended to be used by researchers who literally want to gain better insight into many of the extremely rapid processes that occur in nature.
Many take place on a picosecond and femtosecond scale, which is unbelievably fast - the number of femtoseconds in one second is significantly larger than the number of seconds in a persons life-time.
"This does not apply to all processes in nature, but quite a few, for example, explosions, plasma flashes, turbulent combustion, brain activity in animals and chemical reactions. We are now able to film such extremely short processes," said researcher Elias Kristensson.
"In the long term, the technology can also be used by industry and others," Kristensson said.
A regular camera with a flash uses regular light, but in this case the researchers use "coded" light flashes, as a form of encryption.
Every time a coded light flash hits the object - for example, a chemical reaction in a burning flame - the object emits an image signal (response) with the exact same coding.
The following light flashes all have different codes, and the image signals are captured in one single photograph. These coded image signals are subsequently separated using an encryption key on the computer.
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13 VR Games That Will BLOW YOUR MIND
Augmented Reality might be experiencing a sudden and somewhat unexpected surge in popularity off the back of the global sensation that is Pokemon: GO!, but in truth the REAL hype train that's actually going places is Virtual Reality, aka VR. This is the next big thing, and not just in a popular title way like Pokemon, but more in an era-defining technology like the introduction of smartphones or the major console generations in gaming.
Yes, VR is the next big thing. There's little disputing this, it's not like smartwatches that were foisted on an unwilling public by over-enthusiastic tech firms. Nope, VR started off softly, softly as independent, ambitious development projects by people just testing the waters and trying to push boundaries. Not much was available at first, but the huge surge in consumer interest in turn caught manufacturer interest BIG TIME; here was a large and feverish consumer base eager to get its hands, heads, and eyeballs on and into the virtual reality space. Cue much understandable bandwagon jumping.
It started with a few outlying projects such as Google Cardboard and the fledgling baby steps of Oculus Rift, but once that latter device started generating more and more buzz the big industry players really sat up and paid attention. By now, we're looking at every major electronics manufacturer having a hand in the VR game; Samsung has the Gear VR, the Oculus Rift is now owned by Facebook, LG has the LG 360 VR, Sony has the PlayStation VR, Razer has the OSVR, and HTC has the Vive.
There's also a plethora of lesser known OEMs creating their own hardware and all vying for your attention, while Google is reportedly working on its own, possibly Nexus branded, VR headset, and also developing Google Daydream as an Android-based VR platform for other OEMs to make use of (mirroring its smartphone business model). Arguably the two most successful devices to hit the market so far have been the HTC Vive and the Oculus Rift.
It is still undoubtedly early days for VR, however, and some believe the medium is unlikely to hit any kind of maturity level to make it a "must-have" item (just like smartphones or major consoles such as the Xbox One and PS4) until at least 2020. But the momentum it has gained already clearly indicates it is here to stay, it is the future, and there's enough enthusiasm already that following the hardware manufacturer scramble to put out devices, there is now a developer scramble to create supporting software. A big chunk of the selection of games and applications available for VR devices released to date are in alpha or beta development stages, and many are available for free to try out ahead of their full launch. Others are using early-access models where you must buy the game at a reduced cost from its expected RRP on full release. Many more are also mere tech demo, proof-of-concept prototypes, and while a bunch of these are free this still doesn't stop some publishers charging you for the privilege. Still, paid or free, the point is there's already a bunch of cool software out there to feast your virtual eyes on.
So without further ado, here is KYM's list of VR games and fun applications you should probably try if you have a VR device. We will strive to keep this list fresh and updated as things develop over time.
This one's a bit different - in Hover Junkers you take the role of a scrap scavenger in a kind of post-apocalyptic wasteland. It's a multiplayer arena game and the idea is that the game observes the shape of your defined play area in your room, as picked up by the HTC Vive and designated during your setup process. This play area is your Hover Junker ship which is piloted around the game world, where you'll fight it out with other players using your pistols - during set up you can fortify your ship with physical objects that you need to duck behind for cover during your shoot-outs!Here's the blurb from Steam, where the game is priced at £26.99:
"Engage in multiplayer VR gunfights that capture real gun play like no FPS you've played before. Pilot and fortify Hover Junkers as you physically walk, duck, dodge and aim in cross ship combat."
The Thrill Of The Fight
As the name referencing the classic anthem "Eye Of The Tiger" suggests, The Thrill Of The Fight is a boxing simulator which allows you to get into the ring and slug it out against an opponent. At present it's an early-phase tech-demo with a training session and a single competitor to fight against. Also, right now you can punch and dodge, but not block like your opponent can. As with all indie development projects nothing is concrete, but we've seen talk of a bigger campaign/career mode, with the developer, "fyian", posting on Reddit. They said, "I'm hoping to add in somewhere around 16 opponents total, all with their own unique personalities and attacks."They also added that a blocking mechanic for the player is under consideration. There seems to be a lot of demand for multiplayer but fyian has stated that they think this would be difficult to implement. TTOTF is available as a demo download from the official site but can be found on Stea; it is currently compatible with the HTC Vive. fyian has mentioned that on a commercial release game may be priced at around $7.99.
Spell FighterSpell Fighter is another indie tech-demo developed by Kubold which places you in the role of a kind of quasi-medieval fantasy "witch hunter" type character, think Van Helsing or Solomon Kane. You start off in a village, but exploring will quickly reveal some gribbly zombies and skeletons to deal with. You can defend yourself with a variety of spells, swords, spears, bows, and guns, and also summoning minions. However, the real meat of the game is in venturing out further to find the source of the monster invasion!The game is available for HTC Vive and Oculus Rift and can be installed via Steam.
Raw DataRaw Data is one of the more polished VR gaming experiences we've seen so far. Developed by Servios, it's available as an early-access title on Steam for the HTC Vive. The game's main mode is a co-operative mission where you can team up with another player to defend a location from increasingly tough swarms of killer robots. There's a wide range of weapons on top of your starting pistol and katana sword combination (oh yes), including shotguns, machine guns, and even a bow with explosive arrows. The game also features a competetive "duel" multiplayer mode.
Lightblade VROk, it's called Lightblade VR because it's not an official LucasArts/LucasFilm Star Wars product, but to all intents and purposes Lightblade VR is a Lightsabre simulator. We'll clear something else up straight away too - it doesn't include duelling with enemies or other players, unfortunately - what it does offer though is a spot of Jedi training against one of those little laser shooting drones, just like Luke Skywalker in the first movie. The aim is to deflect the incoming blasts, and you can select a number of difficulty modes from Rookie to Legend. Or if you'd rather you can just piss about waving one or two Lightsabres around, which is really all we're interested in, right? You can even change the colour of each Lightsabre individually. Neat.And yes, it's another Vive game on Steam!
Note that an official Lightsabre game is in development: Trials On Tatooine.
Waltz Of The WizardWaltz Of The Wizard is another sandbox game that may appeal to any Harry Potter fans out there. You play a Wizard at home in his tower. Here you're able to concoct potions, discover and cast spells to alter yourself or the world around you, and explore and interact with both your tower and...other dimensions! This game is free on Steam!
Vanishing Realms is a somewhat cartoony action RPG in the vein of titles such as D&D, Zelda, and Diablo, but being unique for its VR control system. Go dungeon crawling in a 3D fantasy realm to fight skeletons and other monsters with swords, spells, and bows. Available on Steam for the HTC Vive as an early access title for £14.99 (visit the page for video).
Out Of Ammo
Out Of Ammo is a game developed by Dean Hall's (creator of DayZ) new studio RocketWerkz. It's still in development, but the game offers an interesting take on the Tower Defence genre where you are hovering over your base and able to assign soldiers, weapons, and resources to defend it. When things get manic, be prepared to lock-and-load, jumping into the first-person view of one of your soldier minions armed with assault rifles, sniper rifles, and machine gun emplacements. Compatible with the HTC Vive and priced at £14.99 on Steam."Four unique environments to try your skill on
- Construct defenses such as sandbags and watchtowers-Issue orders to your soldiers-Five different kinds of units each with special abilities-Possess any units directly to control their engagement-Call in artillery, airstrikes, and sniper targets-Fixed Machine guns, Grenades, and more"
Elite: DangerousNot so much a "VR game" per-se as it is an established mainstream title that was smartly developed with emerging VR in mind and has now been tweaked to allow compatibility with the Oculus Rift and HTC Vive. Elite: Dangerous' persistent multiplayer universe of intergalactic trading, war, bounty hunting, and piracy is not for the feint-hearted, but who can resist the lure of piloting their own spaceship in glorious, immersive, VR 3D? And with graphics this good as well!
theBlu: Encounter by Wevr is one of those VR "experiences" which lets you see what it's like getting up close and personal with various types of sea life without the inconvenience of travel, breathing equipment, or getting wet. Whales, fish, jellyfish, and sea anemones are all present for you to ogle, or prod with your virtual fingers (yes they do react).
Universe Sandbox² Pretty much what it says on the tin - Universe Sandbox lets you mess around with the building blocks of astrophysics in the depths of space; create planets, suns, or whole galaxies, form nebulas, build beautiful starmaps and cosmic spacescapes. Or, if youre feeling destructive, smash everything together into supernovas, create the next Big Bang, or chuck it all into a black hole! The game is available via early access on Steam for $24.99/£18.99.
The ClimbYou might have noticed that many of the games in this list are available on the HTC Vive, while a few of them are on the Oculus Rift AND the HTC Vive; it's fair to say the Vive seems to have pretty much taken over as the dominant VR platform for now. However, there are some games out there that were developed for the Oculus Rift first, and which don't appear to have switched to the Vive just yet. The Climb is one such title, and as the name suggests it is a VR climbing simulator, allowing you to scale some impressive cliffs and natural structures in an immersive environment without the worry of actual death! The graphics on this game look amazing, and it's currently only available for the Oculus Rift via the Oculus store; be warned that the devs describe the experience as "intense" and also it's not cheap as VR games go, with a full-retail level price tag of £39.99. That said, it does appear to be a very thoroughly and profressionall developed title. Frankly, we'd be surprised if this game didn't get wider VR device support (including the Gear VR and Vive) at some point.
Zombie Training Simulator
The descriptively titled Zombie Training Simulator is, as expected, a simulator in which you train to fight zombies. Yes. The game has some very fun cartoony graphics similar in to Plants Vs Zombies. Players can choose from a range of different course types, including survival and various trick shooting events such as time trials. You'll start off next to a bench full of weapons, including shotguns, pistols, machine guns, assault rifles, and explosives, which unlock as you kill more and more zombies in the various modes. You can also take advantage of environmental hazards such as gas canisters or petrol cans, and even throw slabs of meat to distract the ravenous hordes temporarily. The zombies themselves are a sort of cardboard cut-out variety to emphasise the "training simulator" aspect (as well as presumably saving on animation time and system resources!). Available on Steam for £14.99 and compatible with the HTC Vive.
Bonus: Tilt Brush VRNot really a game, but it is fun to mess around with. Google's VR proof-of-concept Tilt Brush is a 3D VR painting and creativity suite that literally lets you create virtual 3D sculptures or paintings in a virtual space. Because it's a VR app you can paint and sculpt with all kinds of materials artists might only dream of being able to use - lava, light, rocky earth, fabrics, fire, even snow. Creations can also be set up to be location based, effectively turning your living room into a virtual gallery for your art as VR "installations" viewable when the headset is worn. You can also export your art in more traditonal still images or animated gifs for people who don't have VR.